Next Generation

Finally got a chance to introduce my nephews to the glory of tabletop gaming!

I have been feeling that it was time, as they are now 11 and 8. The oldest has been ready for a while, but knowing that I’d never be able to play with him without the younger one joining in, I’ve been putting it off as long as I could.

I let them pick the game, and of course they went after Agricola with its farm theme and colorful pieces. I bought a full aftermarket set of meeples complete with farm animal and resource/produce pieces because they’re a lot more fun than colored discs and paper chits, so they were instantly drawn to it. This worried me; I’ve seen experienced adult gamers recoil at Agricola’s rulebook.

They got it immediately. I couldn’t believe it, even the 8 year old! So much for underestimating the capabilities of a child.

I’m so excited for the next holiday gathering when I can introduce them to some more games, indoctrinating a new generation into the board game lifestyle 😁

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Pandemic Legacy

Super stoked to start a campaign of Pandemic Legacy!

If you haven’t played a legacy game, essentially there will be rule changes, special ability upgrades, map location changes, and many other game minutiae effects that carry over from game to game. Think of it as a “campaign” that continues each time your group pulls Pandemic out of the game closet.

We’re playing “Season 2” as the group I play with these days already played season 1 before I moved to town. I’ve played lots of Pandemic in my day, but this is my first legacy game of any kind. I’ve heard friends rave about Risk Legacy for years.

We had a blast playing, enough so that we’re planning a second game night just to devote to it.

The game plays very similar to the original, but sort of in reverse. Instead of traveling to locations to cure their viruses we make sure locations have supplies so that war and famine and disease don’t break out. It’s a new thematic approach, but it feels natural and familiar to veterans.

Pandemic is a cooperative game, which is why it’s one of my favorites. It’s also HARD. That fact hasn’t changed with the Legacy version, and of the two rounds we played last night only one was a success.

Next up we get to explore more of the map, as the game presents a fog-of-war mechanic usually reserved for video games. It’s masterfully done in my opinion, with changes to characters, the game board, and even the rulebook itself completed with stickers or markers, making it a “permanent” change. Each character even has a sort of life bar, hidden behind scratch-ticket silver. You won’t know who can take the most damage until it happens, and character death is permanent.

It took me a while to get on board with the concept of a game being “one use,” but it’s so seamlessly and naturally accomplished that I quickly saw the merit of a permanent option over a recyclable one. You’ll get your money’s worth. Yes, if you want to start a new game with a new group you’ll need a new copy of the game, but it will play so uniquely that it almost doesn’t matter, even to penny-pinchers like myself.

I’ll update as the campaign moves on, but for now my initial review comes with high praise and a strong recommendation to gamers of the genre and even role players and strategy gamers in general.