The Base12 Attribute system is used to build your character in Distant Earth, but what exactly does each attribute govern?
Strength (STR) – Carry weight, brawling attacks, melee attacks, general acts of raw power
Dexterity (DEX) – Gun attacks, fine motor skills, mechanical repair, lockpicking
Intelligence (INT) – Technology skills, using computers, hacking, general knowledge skills
Awareness (AWA) – Defensive skills (blocking), explosives, perception, sniping, piloting, espionage
Agility (AGI) – Defensive skills (dodging), martial arts, acrobatics, balance
Willpower (WIL) – Defensive skills (fear, mind control), resisting Madness, social interactions
Constitution (CON) – Wound capacity (health), poison resistance, disease resistance, cybernetic capacity
Stamina (STA) – Skill Points (SP), athletics (running, swimming), advanced combat tactics
Wisdom (WIS) – Survival techniques, scavenging, commerce, identification, intuition, social skills (vs lying)
Charisma (CHA) – Diplomacy, persuasion, intimidation, social skills
Speed (SPD) – Initiative rolls, movement speed, stealth, pickpocketing
Luck (LUK) – Bonus rolls, lucky shots, loot rolls, random extreme situational rolls
Here’s a link to the “standard” Base12 system for reference.